![]() ![]() I'm a lot more sympathetic towards a Magister guard than I would be towards a Nazi foot soldier. Divinity: Original Sin 2 > General Discussions > Topic Details. ![]() (Use waypoint travel there.) Last edited by LuuMor 1:36pm 3. But let's not forget that Sourcerers, unlike real people scapegoated for their religion/politics/nationality/sexual orientation, actually ARE extremely dangerous to be around.īetween the world-breaking power one can summon through mastery of Source and the tendency for Voidwoken to attack areas where source is being wielded, the average Magister grunt has a good reason to believe that they're working towards the greater good. There you can find the custom companion for hire NPC. Speaking as somebody descended from individuals who were in concentration camps, the comparison with Fort Joy makes a lot of sense to me. You should still kill them though because who doesn't like free exp lmao You're right but I don't think all of them deserve death, you'll meet some that are kinda nice people. Obviously not all of them are pure evil, but by aiding the truly evil ones they are the ones making it possible. At least after seeing what they actually did to the people in the camp to "cure" them, there's really no "innocent" anymore. I dunno, doing the wrong thing for "good" reasons is still evil in this case. Yeah, I cleared the entire fort out now, killed all the magisters. You need every bit of xp you can get early on, so I would advise you to pick a fight with the guards over your collar. While you are at it, be sure to check out Baldur's Gate 3 quest list and how to dual-wield in Baldur's Gate 3.Originally posted by Jill Sandwich:Is it true I can't take all of them with me like I could in the first game? I'm pretty much on my way out of Fort Joy now (already found several ways, currently just finishing up on some side stuff/exploration), so should I only bother with the companions I have with me now? I'm playing a human ranger as main and got Red Prince as Fighter/tank, Lohse as healer/mage (I picked her default, which is Enchanter I think) and Sebille for thievery and dps (and for eating people lol) with me.Īlso I found a way to get my collar removed via winning the arena, but there doesn't seem to be an option to tell her to also do that for my party? So should I just get my own collar off now or is that bad (I know guards in the Fort will attack me if they see me without, but I'm leaving now anyway and already killed a few)? With that being said, be sure to interact with any companion of your choice and act appropriately to develop a possible romance with them. As long as you gain a favourable opinion and continue to strengthen your relationship with them. The companion’s sexual orientation is determined by whom the player wishes to romance, with all companions being potential romantic partners.Īll you have to do is to follow the steps mentioned above and you will be able to romance anyone. Here's how you can get the most out of them. In Baldur’s Gate 3, similar to the Divinity Original Sin games, you can romance any companion regardless of gender or race. Updated Finding the right companion in Divinity Original Sin 2 can really make things easier on you. Are there queer romances in Baldur's Gate 3? Developing a romantic relationship with one of your companions will also influence how the rest of the companions think about you. Interact with them to get to know them, unlock companion quests, and act properly and you will eventually unlock romantic dialogue options, which in turn can lead to physical intimacy and romance scenes. Once you have recruited new companions, you can find them in your camp. ![]() They will end up approving or disapproving of your actions, strengthening or straining your relationship. Interacting with NPCs that you come across during your adventure or dealing with specific scenarios and situations in a certain way will either align or not with the companion you wish to romance.
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